LANTERN VILLAGE · A GAME IN DEVELOPMENT

Goodness is
the adventure.

Four familiar friends. One gentle teacher. A world we’re building for curious children to explore, work together and practise little acts of goodness.

Try a little learning adventure

An interactive GAME in development. Try the small web challenge below. The full 3D game is not released.

Concept artwork of the Little Lantern League friends with Ustadh Kareem in a lantern-lit village.
Concept artwork · The world we are imagining

A HOME FOR EVERY LITTLE LIGHT

The village is home.
Kindness leads the way.

We’re designing Lantern Village as a browser-based learning adventure: a sleepy home village waiting for its lanterns to glow, an observatory travel map, thoughtful story quests, and journeys inspired by places across the Muslim world.

The idea is simple. Notice a problem, think about it with the League, try a helpful action, and return home with something worth remembering. A verified verse and a gentle reflection connect the story to learning. Return home to light a lantern and earn play coins—then choose something for your village or the pretend sadaqa lantern. Real giving, if introduced, would always be a separate parent-gated action.

On our planned travel map: Córdoba, Cairo, Fez, Samarkand and Al-Quds. Picture child-sized discovery missions: noticing patterns, helping a neighbour, exploring with friends. Destinations, age-tiered activities and cosmetics remain in development; the illustrations below explore early possibilities.

Small choices. Shared adventures. Light in hearts.

  1. 1

    Notice together

    Look closely. Who needs help? What could we do?

  2. 2

    Think with a guide

    Pause with Ustadh Kareem for a gentle question.

  3. 3

    Try a kind action

    Share an idea, work together, and try again.

  4. 4

    Bring the light home

    Reflect on the lesson and celebrate the effort.

Planned learning flow. Final mechanics, rewards and supported devices are still being developed.

TRY A LITTLE OF THE IDEA · INTERACTIVE WEB PREVIEW

One kind choice.
One more little light.

Try three akhlaq and game-learning questions with Ustadh Kareem. No timer. No lost lives. There is always another chance.

The full 3D Lantern Village game is in development. This small web challenge demonstrates our planned try–learn–light–earn loop; it is not the finished game.

Concept of the League arriving at their lantern village at night, with an observatory and lanterns waiting to light.
New concept artwork · Interactive lights are part of this web demo, not captured 3D gameplay.
3 little questions0 Lantern Coins
Ustadh Kareem
Ustadh Kareem

We can take our time and think together.

Demo coins only. No money, discounts, donations, accounts or child information. Progress stays in this page and resets when you leave or reload.

For grown-ups: lesson sources and boundaries

This fixed-choice preview uses the project’s curated cards “kindness-01” and “coins-01”. Ustadh Kareem’s source explanation is displayed unchanged after the everyday scenario feedback. It does not generate scripture, hadith, tafsir, religious rulings or sacred audio. No open-ended chat or child data is collected by this demo.

A MOVING LOOK AT OUR IMAGINATION

Let curiosity
lead the way.

Start at your village observatory, then imagine three journeys with the League.
Animated concept artwork. Not gameplay.

LANTERN VILLAGE · CONCEPT FILM

Your village. A world to discover.

  1. Your home villageMeet your friends by the observatory. Imagine lanterns lighting with each lesson.
  2. Istanbul inspirationThe friends organise a shared book cart with Ustadh Kareem.
  3. Samarkand inspirationThe League takes turns with a tabletop geometric puzzle.
  4. Fez inspirationA wooden water-channel puzzle leads to a small courtyard garden.

Camera movement and transitions applied to our original illustrations. The characters are not yet independently animated. Locations and missions are concepts, not confirmed game features. Explore the development journal ↗

FROM OUR EXPLORATION JOURNAL

Big places.
Little acts of goodness.

Imagine the League exploring places inspired by Istanbul, Samarkand and Fez. These fictional story ideas and newly created illustrations explore a possible direction for the game. They are not confirmed playable destinations or historical reconstructions.

Lantern Village destination concept inspired by Istanbul, with the League exploring together.
Istanbul inspirationConcept artwork · Not gameplay

FICTIONAL MISSION CONCEPT · ISTANBUL

A helping hand.
A shared book cart.

On an Istanbul-inspired terrace, imagine the League discovering scattered library supplies. With Ustadh Kareem nearby, they sort the books and materials into a cart everyone can use.

The question to explore
How can we notice what someone else needs?
Little actions to imagine
Make space, share a task, and organise something useful together.
Kindness + cooperation
Lantern Village destination concept inspired by Samarkand, with the League exploring together.
Samarkand inspirationConcept artwork · Not gameplay

FICTIONAL MISSION CONCEPT · SAMARKAND

A puzzle for
curious minds.

Imagine a colorful geometric puzzle on its own tabletop in a Registan-inspired setting. The friends try different shapes, listen to each other’s ideas, and discover why a little patience helps.

The question to explore
What can we try when the first idea does not fit?
Little actions to imagine
Take turns, notice a pattern, and work through a problem together. Historic walls and tiles remain untouched.
Patience + problem-solving
Lantern Village destination concept inspired by Fez, with the League exploring together.
Fez inspirationConcept artwork · Not gameplay

FICTIONAL MISSION CONCEPT · FEZ

A little care
can help things grow.

Imagine a courtyard garden inspired by Fez. The League works together on a little wooden water-channel puzzle, helping water reach the potted plants while sharing the tasks.

The question to explore
How can we care for something together?
Little actions to imagine
Notice which plants need water, share a job, and use supplies thoughtfully.
Care + sharing

FAMILIAR FRIENDS. FRESH DISCOVERIES.

No one explores
this world alone.

The same Little Lantern League you meet in the stories is at the heart of the game we are imagining.

  • Ayaan, the thinking hero.

    Ayaan

    Thinking hero · Age 5

  • Layla, the curious explorer.

    Layla

    Curious explorer · Age 5

  • Ustadh Kareem, the wise elderly teacher.

    Ustadh Kareem

    Our wise, gentle teacher

  • Maryam, the calming heart.

    Maryam

    Calming heart · Age 5

  • Yusuf, the super builder.

    Yusuf

    Super builder · Age 6

A GUIDE, NEVER A GUESS

Ustadh Kareem
helps us pause and think.

Our planned teacher experience uses gentle questions, story context and encouragement. The goal is to give children room to think, make a choice, and try again without shame.

Faith-related content must come from the project’s approved sources: verified Qur’an resources, curated teaching material and the lesson being taught. The mentor must not invent scripture or religious rulings. Questions outside that scope are deferred to parents and qualified teachers.

Qur’an recitation must come from authentic human recordings. It is never generated by the character’s speaking voice.

These are development requirements, not a claim that every planned feature is already available.

BUILT WITH FAMILIES IN MIND

Wonder for children.
Clarity for parents.

The final experience needs to earn your trust as carefully as it earns your child’s curiosity.

Parent-managed decisions
Purchases, real-money features and account decisions must stay with adults. This preview asks for no child information.
Careful learning boundaries
No invented scripture, sacred figures or religious rulings. Any faith lesson must follow the established source and review process.
Gentle ways to participate
We are designing for touch, mouse and keyboard, with reduced-motion support and clear, readable choices. Final device and age guidance will be published when verified.
Honest progress updates
Concept artwork shows a direction. It is not evidence of a finished game, a confirmed destination, or an included product benefit.

A FEW THINGS TO KNOW

Before the
next adventure.

We’ll share confirmed details as development moves forward.

Can my child play Lantern Village now?
Lantern Village is in development. You can try the three-question web challenge on this page. It previews our learning loop; it is not access to the full 3D game.
When will the game be released?
A release date has not been announced. We will share confirmed timing when it is ready.
Are Istanbul, Samarkand and Fez confirmed destinations?
No. These are setting-inspired illustrations and fictional story concepts used to explore the game’s direction. Destinations and activities may change during development.
Does buying the book collection include the game?
Game inclusion has not been announced. Please use the current collection’s stated inclusions when deciding what to buy. The existing Lantern League Portal and the game under development are different experiences.
What ages and devices will it support?
We are creating the concept for young children and family learning, with a browser-based experience in mind. Final age guidance, device requirements and available features will be confirmed before release.
Can a school use Lantern Village?
School access and game licensing have not been announced. Educators can discuss their school’s needs with us and explore the resources currently available.
How can I ask a question about the project?
Parents and educators can email Inquiry@storybookdaddy.com. Please do not include children’s names or personal information.

THE STORY IS STILL BEING WRITTEN

Come imagine
the next chapter with us.

Have a question as a parent or educator? We’d love to hear what matters to your family or learning community.

For adults · Game in development · No release date announced

Ustadh Kareem

A little help from Kareem

Your text guide · No microphone

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